Changelog

What's new

Every update to Nexus, newest first. This is the same list the app shows under What's new. 91 versions so far.

Version 2.74.1 Latest

Fixed Clearer first-test recovery

  • If Nexus cannot see a game, it stops safelyTry windowed or borderless modeA blank game picture now gets a clear next step instead of being treated as gameplay.
  • Unsupported games explain the limitWatch-only until a game player existsFailed starts give a plain recovery message rather than a technical error. The installed tester check also confirms real control starts off and only reports whether log sending is available.Fixed the frozen-installer UI file list so the latest Play screen is included in the tester build.

Version 2.74.0

New Real controls in Settings

  • Your choice, off until you turn it onControl stays in your handsFind "Let Nexus control my mouse and keyboard" under Settings > Play. Read the warning and confirm to save your choice. Restart Nexus to apply it.
  • STOP and Live stay separateNever starts clicking just because the switch is onPractice remains the default. Every real session still needs your approval, and STOP always wins. Turning the switch off removes its permission straight away.
  • Clear status in PlaySee whether real control is allowedPlay now shows the status and a shortcut to the Settings switch.

Version 2.73.0

New Get Nexus ready without the tech talk

  • One welcome, then you're inNo more overlapping setup windowsThe first launch opens one friendly guide. Auto chooses what fits your computer and remembers when you're done. You can run the guide again from Settings.
  • Find the games you already ownSteam, Epic, other stores and open windowsNexus checks the usual places for installed games. If a game is missing, open it and add it from its window. Adding a game does not give Nexus control.
  • One button gets Nexus readyBoth helpers, one download barThe guide gets the screen-reading and planning helpers for Auto, keeps room for your game, and can retry if your internet drops or your drive fills up.
  • Help is one click awayEasy fixes and optional log sharingTroubleshooting opens real help with a logs-folder shortcut, a preview before you choose to send cleaned logs, and Re-run setup. STOP, Practice, and explicit Live approval work as before.

Version 2.71.0

  • Nexus checks free graphics memory and free RAM while the game runs. It protects room for the game, moves a local AI to RAM when needed, and waits before moving back to a bigger one.

New Let Nexus choose the right local AI

  • Auto by defaultUses what is already on this PCNexus matches the game speed with local helpers that are already installed and have enough room to run. Faster games get quick screen checks and short thinking breaks. You can still pick your own setup under Advanced.
  • Helpful when something is missingOne clear next stepWhen Nexus cannot pick what it needs, Play shows a plain explanation and a button to check your PC or start a suitable download.
  • No rapid swappingKeeps a working choiceA short difficulty spike can temporarily ask for extra help, while a cooldown keeps the setup from changing on every screen.

Version 2.70.0

  • If a run gets stuck or fails, Nexus remembers a short text-only suggestion for that game. After a checked live score, it forgets suggestions that did not help.

New Find the right pace for each game

  • A game-by-game play styleChecks how your game movesNexus checks early screen changes and suggests a slower or quicker approach. Each game can choose Auto, Always think or Always fast in Advanced. This does not relax STOP or let an untested game send clicks.
  • Quick controls need practiceNo guessed tapsA reusable quick-move reader can learn the player's position from your own repeated moves and check moving obstacles on live pictures. It won't send anything until the game has a trusted control and a clear practice result. Games without that setup stay on the ordinary safe play path.
  • Only learn from proven resultsPractice never counts as a winPlay-style scores and tuning require checked real outcomes. Fake games and dry runs don't earn remembered wins.

Version 2.68.0

Play and startup feedback

  • Start tells you what happenedNo more silent first pressPlay shows the result of Start or Practice. A warning-free PC check carries on automatically, a failed check tells you what to do, and no game selected means you are asked to pick one.
  • Clear errors when Nexus opensFind the log when startup failsIf Nexus cannot open its data or interface, a message names the log folder so you can get help.
  • Safer Play screen updatesBad updates cannot hide STOPIf a Play update is unreadable, the screen shows a single calm warning, keeps controls unavailable until a good update arrives and then recovers. STOP and real-control safety are unchanged.
  • See when AI is helpingAI, rules or waiting for a modelPlay shows whether AI has responded, rules are running alone or the model has not replied yet. Planner failures are noted in the local log without showing private prompts.

Version 2.67.0

New Opt-in read-only game memory

  • Optional memory numbersOff until you accept the warningA Settings switch can read numbers such as a money counter from the approved game, and only when that game is explicitly marked as offline for memory reading. It starts off. Turning it on shows a warning and asks you to confirm. Anti-cheat can still ban an account. Online games are refused, and so is any game where Easy Anti-Cheat, BattlEye, Vanguard, FACEIT, Ricochet or a similar program is present. If Nexus is not sure, it does not read. It only reads. It does not change the game or send clicks or keys. The screen reading is still used when a number is missing. Pressing STOP or turning the switch off does not wait for a memory check or a stuck read, and a read that takes longer than a second is dropped. STOP and the other safety checks are unchanged.

Version 2.66.0

Fixed Play remembers only proven fixes

  • Only remembers moves that workA sent input is not proofA stuck fix is saved only when a later screen check shows progress or the game reports a positive result. Failed or timed-out attempts are not remembered.
  • Protects saved game learningDamaged memory is kept safeIf saved game learning cannot be read, Nexus moves those original bytes aside with a warning instead of silently erasing them. Simultaneous saves use separate temporary files and a lock, and a stale save cannot replace newer learning.
  • Predictable safe movesChooses the same fallback every timeWhen several undoable controls are available, Nexus uses a fixed order unless the game supplies its own safe choice.

Version 2.65.0

New Play keeps going when it gets stuck

  • Play keeps going when stuckAsks the Planner instead of stallingWhen its rules have no move, or the screen stops changing, Nexus no longer just sits there. It asks the Planner for the next move from the moves set up for that screen, and keeps playing. Each move still goes through the same safety checks, STOP, Live and dry run as every other move.
  • Tries one step at a timeLook again, Memory, a safe moveIf the Planner has no answer, Nexus looks at the screen again with a fresh picture, then checks Memory (saved fixes, remembered moves and guides), then tries one move that can be undone, like Back, Close, Escape or waiting. It never buys, sells, deletes, spends or confirms anything on that step.
  • Online help stays opt-inText only, only when Online is onWith the Online switch on, it makes one short text search using only the game and screen name. No screenshots or game pictures. Useful answers are kept in Memory so the same search is not repeated. With Online off, this step is skipped.
  • Asks you, with a reasonSays what it sees and what it triedIf nothing works, play pauses safely and Nexus asks you, saying which screen it is stuck on and what it already tried. Doing now on the Play tab shows the current step in plain words, and the Dev tab lists every step it tried and the result.
  • Remembers what fixed itSame screen, straight to the fixWhen a step gets play moving, Nexus saves it for that screen and goes straight to it next time. Every step has a time limit, and a screen that keeps getting stuck goes straight to asking you, so it can never loop forever.

Version 2.63.0

New Send logs and opt-in crash reports to the developer

  • Send logs to the developerOnly when you click SendSettings has a new Send logs to developer button, under Privacy and next to Export logs. It first shows what will go: the app version, your Windows version and the last 200 cleaned lines of this session's log. No screenshots, game pictures or window titles. Paths, keys and passwords are removed. Nothing is sent until you click Send.
  • Crash reports can reach HaydenStill off unless you say yesFriend-test builds can now send a crash report when you have said yes to crash reports, or when you click Send report after a crash. The first-run question says reports go to Hayden so he can fix bugs. No is still the default.Export logs still saves a zip on this PC and never uploads. Builds without a crash-report key send nothing. Reports are errors only, with no performance tracking or screen recording.

Version 2.62.0 Friend tester installer

  • Clean Windows install: Builds on a fresh hosted Windows runner with the reviewed starter pack and tester guide. No copied profile, recordings, logs, credentials, model weights or private Ollama runtime.
  • First-run guidance: Shows the loaded starter pack, scans this PC, and explains how to install/start Ollama when it is missing. User learning takes priority over bundled reference advice.
  • Tester feedback: Settings → Export logs creates a local redacted zip. TESTER.md explains installation, dry-run checks and manual log sharing. The installer is uploaded only after exact-commit CI and the clean-install smoke check pass.

Version 2.61.0 Private Watch me play recordings

  • Action snapshots only: Records your inputs and small snapshots around each action inside the game window only. Images are clipped to at most 160×160 pixels, never resized whole-window views; a tiny window that would be fully covered is refused.
  • Fail closed: Lost focus, uncertain/replaced identity, revoked approval and capture-time changes pause recording without saving that action. STOP and replay safety gates remain authoritative. Snapshots can include a sign-in page or chat near a click; pause before private content.
  • Local learning: Learns and compares the same action crop regions. Old whole-window demonstrations are excluded from training and remain removable with Delete recordings. Recording order and corrections are retained.
  • Safe storage: Exclusive temporary-file creation prevents the sequence counter following planted links. Keyboard input is not recorded or replayed.
  • Each entry describes one pull request in plain English. Use - Short buyer-friendly title {icon: palette} for each popup tile (up to six words and 32 characters). The optional icon names are shield, brain, palette, refresh, play, memory, cloud, wrench, bolt, spark, bell and monitor; omitted or unknown icons are chosen from title keywords. Add an optional short line with {icon: palette; line: Real numbers, clearer steps} (up to 45 characters). The next plain bullet after each bold title is its detail; without a line field, a short line is made from that detail. Further plain bullets keep full details in Settings; older entries without bold titles are shortened automatically. A merge message can override it with a line such as User note: [Fixed] Achievement popups no longer stop play.
Show 79 older versions (2.14.0 to 2.60.0)

Version 2.60.0

Play scores you can compare

  • A score after each playCookies, stuck clicks and timeAfter Play stops, Nexus saves a short score for that game. Cookie Clicker counts cookies per second, upgrades bought, times it got stuck, clicks that did nothing, and how long the goal took. Other games use the numbers that game already tracks, plus stuck clicks and time to the goal.
  • See if play got betterLast runs, in plain wordsThe Play screen and the Developer tab show that score in plain words, and whether the latest run was better or worse than the recent ones. You can turn this off under Settings, Advanced, Developer tools. Turning it off does not change what gets clicked.
  • Compare setups offlineSame pictures, no real clicksA check can replay saved practice pictures through the same decisions Play would make, with real clicking switched off, and print which setup scored higher. The automatic tests run that check.
  • Keep new moves and clear framesRetention and capture checks repairedA full skill library keeps the move it just saved. Capture accepts only pixel rounding at known DPI scales and checks the real WinRT surface format before copying. A successful capture resets the consecutive failure count.The missing window-capture update tile is restored. Offline AI remains a warning, and all 180 pinned Play checks must now pass without known-failure exceptions.

Version 2.56.0

New Nexus remembers moves that really worked

  • Remembers moves that workedOnly after the screen really changesWhen a series of moves changes the screen or the numbers, and that change checks out, Nexus saves it under a name. Next time it can reuse a move that has worked. A move that keeps failing is retired. If nothing fits, planning continues as it does now. Remembered moves still go through the same safety checks. Dry-run sends nothing.
  • See them on LearningForget removes one remembered moveThe Learning tab lists each move in plain words, with how often it worked, how often it failed, and when it was last used. Forget removes that one. Settings, under Play and safety, has Remember proven moves. It starts on. STOP, Live and dry-run are unchanged.Two copies of Nexus can save moves for the same game without one wiping the other, and Forget stays forgotten. If the folder cannot be checked safely, Learning says so. A file that cannot be read is left as it is. A damaged file is set aside and Learning says so. Turning Remember proven moves off still shows the list, without Forget. If Forget cannot update the file, it asks you to try again.

Version 2.55.0

Window-scoped game capture

  • See only the game windowOther windows stay out of the pictureNexus can take the picture from the game window itself when that window is sitting behind another window. The picture is still that one approved window. Overlays that belong to Nexus are left out. A covered or hidden window still pauses play and turns live input off.
  • Clicks wait until it is clearCovered does not mean it will clickSeeing the game is not permission to click. Play still waits until the game is the front window and nothing is covering the click. A move or resize still stops until the window is checked again. A minimised game is not clicked, and an old picture is not reused as if it were current.
  • Uses it when Windows allowsOtherwise the previous picture methodThis is on automatically when Windows Graphics Capture is available. If it is not, Nexus keeps the capture method it already used. Settings has a switch to turn the new capture off. The switch applies the next time Play starts. The Developer tab shows which method is in use.STOP, dry-run, live arm and the window checks are unchanged.

Version 2.54.5

Play checks verify real safety contracts

  • Play fixtures exercise safety checksSafety checks must actually runStart-check test fixtures use valid game selection and PC-advice state while preserving every STOP, target and unsafe-scene refusal assertion.
  • Every Play test identity is pinnedDetect removed or renamed passesWindows CI checks all 180 exact Play test identities, including the window-visibility and live-input nodes, executes Play once, and keeps the existing lint-test status dependent on the blocking Play job.
  • Current main diagnostic referenceManual baseline pinned to mainThe diagnostic-only main comparison now pins 7aa353c3. Acceptance50, the script hint, window-visibility, window-wait and live-input steps still run.

Version 2.54.4

Live input notes say whether a click was sent

  • Live notes show what went outSent means input was issuedThe live input log records whether the action completed and input was issued. A finished wait is not sent, because no input went out. A hold stopped by STOP after the key goes down is logged as not sent. Real input still stays off unless this PC has turned it on. STOP, dry-run and the window checks are unchanged.

Version 2.54.3

Fixed Play pauses when the game window is hidden

  • Pause when the game is hiddenCovered or minimised windows stay pausedA game that is only behind another window can wait, and Nexus may focus it during the short grace period. A covered, minimised, off-screen or unverifiable window pauses with that reason and is not focused. STOP, dry-run and the input checks are unchanged.

Version 2.54.1

Steam multi-library window refresh

  • Steam games on other drivesRecognise newly added Steam librariesWhen Steam adds or removes another library while Play is idle, Nexus refreshes its exact executable-path list. Earlier target approvals are cleared if that list changes. Untrusted executables, spoofed titles, elevated and hidden windows are still refused.Only absolute Steam folders on local drives can add game executables. Network shares, device paths, relative folders and parent-folder traversal are rejected.

Version 2.53.1

Fixed Play explains how real input is turned on

  • Clearer Live setup hintSet it, relaunch, then arm LiveThe Play hint now says real input is off. Live still needs arming and confirmation. STOP and the other safety checks are unchanged.

Version 2.53.0

New Campaign order and games that stay off

  • Updated Campaign orderFifteen slots, Dark Crusade includedThe campaign follows the approved fifteen-slot order. Dawn of War: Dark Crusade comes after Frostpunk 2, for solo skirmish only. Soda Dungeon and Soda Dungeon 2 stay separate games. Farmer Was Replaced still only launches until its controls and script channel are ready.
  • Games that stay off limitsBlocked games stay off with Live onRainbow Six Siege, Rust, Counter-Strike 2, Team Fortress 2, Elder Scrolls Online, GTA Online, PAYDAY 2 and WARDOGS are refused by name and by executable, even when Live is armed. If that check cannot be read, input stays off. STOP and the other safety checks are unchanged.
  • Advice and solo stay offTasks cannot bypass those limitsApproved tasks follow the same limits as play. Path of Exile and The Outlast Trials stay advice-only when online play is allowed. Project Zomboid and Dawn of War: Dark Crusade get no input because solo play cannot be confirmed. A window title that cannot be read stops input, including when the title text itself cannot be copied. A genuinely empty title does not.

Version 2.52.0

New Original Soda Dungeon can be rehearsed

  • Play original Soda DungeonTown, fights, shops and resultsNexus recognises town, combat, the shop and the results screen. An unclear screen pauses and does not click.
  • Clicks fit the game pictureBlack borders do not shift clicksClicks are scaled to the game picture inside black borders. The game file is dungeon.exe. Soda Dungeon 2 stays a separate entry that is not installed.
  • Shop buys follow your limitsGold items only, reserves still applyIt enters the dungeon, fights, and heals or retreats when health is low. Shop buys use the game's item list and still obey spending limits. Steam purchases stay excluded.
  • Asks before it guessesLooks again, then memory, then youWhen play is stuck it looks again, checks Memory and guides, may try one safe reversible control, and searches online text only when Online is on. Then it asks you. Live play on a real PC is not verified yet.

Version 2.51.0

New Controls for glide, scroll and holds

  • More precise game controlsGlide, scroll and holds stop safelySmooth glides, scrolling, middle clicks, key holds and Ctrl or Shift combinations use the same safety checks as every other move. During a hold or a glide, STOP is polled about every 10 ms. Tests show a long hold or glide then stops in under a second, rather than running for the whole press. Dry-run, and real input switched off, never reach the game.
  • Planner knows your controlsOnly this game's allowed actionsThe planner is shown that game's allowed controls and nothing else. Uncalibrated bindings stay unavailable. Gamepad support is still to come.

Version 2.50.19

New Opt-in crash reports you choose

  • Crash reports stay offAsk once, send only if you say yesThe first time Nexus starts, it asks whether to share crash reports. The choice starts on No. You can change it later in Settings > Privacy. Nothing is sent unless you say yes and this build includes a crash-report key. Yes applies the next time Nexus starts. No stops sending straight away.
  • Reports a reviewer can fixStack, version, game and recent steps<!-- coderabbit-ai-generated:v1 --><!-- coderabbit-ai-generated-section:v1:d1cbda4b16c68c12aa4ee781dd65aa780154d26fdad267645a1f5d76a94cc91c -->A report includes the error, the in-app stack, the app version, your OS, Python and PySide6 versions, the game type, dry-run or live, the open tab, and the last 30 scrubbed notes. Keys, window titles, prompts and screenshots are left out. Stack-frame filenames and other path components may contain your name.<!-- /coderabbit-ai-generated:v1 -->

Version 2.50.18

Unused screens removed

  • Unused screens removedLive pages stay just as they areTwenty interface files that Nexus never opened have been removed. Play, Settings, Learning and the header are unchanged.
  • STOP stays on the headerShortcut and Reset STOP are unchangedQuiet hours, sounds, model choice, updates and the playbook stay on the screens you already use. The emergency shortcut still stops everything.

Version 2.50.17

Better Play asks the AI less often

  • Fewer repeat looksUnchanged screens skip the modelWhile a game is running, Nexus skips another vision or planner request when the picture and the question have not really changed. A popup or a new screen still asks. Pressing STOP stops waiting on that request.
  • Smaller advice picturesAdvice uses a smaller imageAdvice pictures are sent smaller, and routine answers stop once they are long enough. Store prices still use the close-up of the store. The covering-window check still uses its own short timeout.STOP, Live, dry-run and the covering-window check are unchanged.

Version 2.50.16

New Rehearsal mode runs Play without a game PC

  • Rehearse Play off the game PCFake screens, no real inputPlay can be rehearsed from a scenario file of fake screens and the actions you expect. Nexus runs the real Play loop and records what it would have done. It never moves the mouse or presses keys.
  • Add a scenario as a fileFrames in, expected actions outCopy a scenario file, list each screen and the actions you expect, then run the rehearsal command. Emergency stop, dry-run and the game-window checks stay exactly as they are. Rehearsal cannot turn them off.

Version 2.50.15

New Practice play and clearer failure notes

  • Practice play off this PCFake windows, no real clicksNexus can rehearse Play on a fake window and a made-up screen, including stops, blank pictures and a model that does not answer. Nothing is clicked, and live input stays off.From a source checkout, python -m app.gameplay.testing.play_rehearsal plus a logs folder runs that built-in practice list and prints pass or fail. It is separate from a scenario-file rehearsal.
  • Saved capture and model timesLimits and timings stay localHow long screen reading and the local model take, and the limits that made them wait, are written to the logs folder on this PC so you can measure a real session later.
  • Failures say what to doPlain notes in the local logsWhen Play stops or skips a step, the log says what happened in plain words. Those notes stay in your local logs folder and leave out secrets.

Version 2.50.14

AMD meters and guards share one GPU reading

  • One shared GPU readingAMD meters and pauses agreeStatus meters, performance history, PC details, model memory checks and the gameplay hardware guard now use one cached GPU reading with the same timestamp. AMD GPU use can pause play when it reaches your chosen limit.
  • Missing readings stay unknownNo made-up zeroes or temperaturesUnavailable readings stay unknown, while a measured zero stays zero. AMD temperature is shown as unsupported because Windows GPU counters cannot measure it. Readings from different graphics cards are kept separate.
  • Memory checks fail safelyUnreadable memory pauses expensive workA failed process reading no longer prevents startup. With a memory limit set, capture and screen analysis pause when memory use is above the limit or cannot be checked.This covers only the AMD telemetry half of #335 tracker item 6. Game identity and readiness were already shipped in #350.

Version 2.50.13

One clear answer for is this game ready

  • One shared readiness checkSee what works and what is missingPlay, Games, Workflow Studio and the Nexus status pill now use the same game readiness report. It separates what the player supports, what is blocking it now, and when it was last checked. Workflow practice explains when a saved picture is missing.
  • Old checks never enable controlsLive needs a fresh game screen checkA past successful check stays in the history but cannot enable Live. The current game window and a fresh screen reading must pass again. Practice checks never count as live verification; STOP and all existing input checks still apply.Manual Live checks run in the background so a slow game screen check cannot freeze Nexus. Turning Live off cancels a pending arm.
  • Game identities stay separateFarmer still needs controls and a channelFarmer stays launch-only while its calibrated controls and script channel are incomplete. Original Soda Dungeon stays separate from Soda Dungeon 2, which cannot reuse the original game's player or evidence.This covers only the game identity and readiness half of #335 tracker item 6. AMD telemetry remains a follow-up.

Version 2.50.12

Updates

  • Unfinished updates get repairedRepair finishes a failed package installIf a source update downloads the new code but its packages fail to install, Nexus remembers that the update is unfinished. The next check offers Repair, even when there is no new code. Repair installs the packages again and only reports success once they install. Until then it keeps offering Repair and does not restart.Nexus now checks every requirements file for changes, not just the main one. A change to only the text recognition or optional packages is noticed and installed without waiting for a new update. Optional extras are only refreshed if you already have them.
  • Wheel builds are fully supportedEvery screen file and package includedWe decided to keep the Python wheel as a supported, tested way to install Nexus. The wheel includes every interface file and lists every package Nexus needs, including the ones for update checks and saved sign-in tokens. A built wheel that is missing any of these now fails its check. Each routine check installs the wheel away from the source folder and loads the main screen. The Windows installer is unchanged.

Version 2.50.11

Steadier

  • Steadier checks before releaseInstaller builds only from a passing commitWhen an automatic check fails, the results now list every failed, crashed or skipped check by name, so problems are easy to find.The Windows installer is built only after all checks pass on that exact version of the code. If anything fails or the code changed, no installer is made.Routine checks still run exactly 50 fixed cases. STOP, input safety and dry-run cases are all kept, along with the install check and the key Play and privacy cases.Six out-of-date checks were brought up to date with how Nexus works now. Nothing about how Nexus plays, stops or handles input changed.

Version 2.50.10

Complete memories backups, one safe restore

  • Backups keep everything learnedRules, plans, scores and budgets come backMemories backups and app-file backups carry the same list of what Nexus has learned: rules, learning progress, saved plans, strategy scores and playbook goals and spending limits. Restoring either kind into a fresh install brings them all back. Screenshots, caches, logs, model files and sign-in keys are never included.
  • Every restore uses one safe pathRefused during play, runs in the background"Restore app files" in Settings and Restore in Extras now go through the same checks as Restore memories. They are refused while a game or learning session is running, run in the background, reload your settings afterwards and reject oversized or zip-bomb files. Older backups still restore. A backup made by a newer version of Nexus is refused with a message asking you to update first.

Version 2.50.9

Covering-window checks stay private

  • Covering checks are opt-inOff by default and stays on this PCThe Vision double-check for covering windows is now off by default. Turn on "Check covering windows with Vision" in Settings > Privacy to use it. It only uses a Vision model on this PC, never one on another machine, and skips private or sign-in windows. If you turn it off, press STOP or the game window changes, play stays paused and nothing is sent.Logs no longer include the covering window's title, only its program name.Routine checks run 50 fixed cases covering this feature, STOP and input safety, with no real input, screen capture or model requests.

Version 2.50.8

Double-check covering pauses

  • Fewer false covering pausesVision double-checks before carrying onWhen Nexus thinks another window covers the game, it still pauses and turns off live input straight away. It then takes a fresh look with the Vision model. If Vision clearly sees nothing covering and the window check passes again, play carries on through the normal Live checks, and Now playing shows "Checked: nothing covering, carrying on". Any doubt, error or slow answer keeps play paused, and it carries on by itself at most twice a minute.Each covering pause now logs which window caused it (title, class, program, styles and position), so false alarms can be traced.Progressive game readings keep their on-screen boxes in the Game view when live numbers arrive.

Version 2.50.7

Steadier Play with safer recovery

  • Play waits for clear evidencePlay only asks the AI when a quick local check needs it. An uncertain or unsafe screen never allows input, and unknown scenes stay idle.
  • Better rules win tiesWhen several automatic rules match, the one with the strongest record of success goes first. Rules that keep failing are switched off, but their history is kept. Your own rules never change.
  • Crash recovery stays stoppedIf the saved crash checkpoint is damaged, Nexus starts with STOP on and asks you to approve a new session.Shared limits on capture and AI requests keep Play responsive. Memory checks show duplicates, conflicts and stale entries without changing anything.

Version 2.50.6

Deep audit reliability repairs

  • Safer backups and restoresBackups keep your guides, saved guide text and approved playbook rules. Restores now refuse archives that would expand to an unreasonable size and copy files without loading them fully into memory.
  • Private pictures stay privateSession, debug, evidence and timeline pictures all use the same Hide typed text check. If the setting cannot be read, the picture is fully hidden.AMD graphics readings reach the meters and the hardware pause guard, not only NVIDIA ones.Installer builds first run the full CI on the same commit and stop if it fails or times out. The slow installed-wheel check now has enough time to finish in CI.

Version 2.50.5

STOP then reset never revives old input

  • Stopped tasks stay stoppedIf you press STOP and then reset it while a task is still checking the game window, that task's pending key press or click is now dropped instead of being sent. Each input request remembers the run it belongs to, and once that run is stopped the request can never act, even after a reset. A task you start after the reset works normally.

Version 2.50.3

Game view markers are back

  • See what Nexus is clickingThe Play tab's Game view again draws boxes around what vision found, such as the big cookie and golden cookies, plus a ring on the next click point. Markers hide while STOP is on or the game window is missing.UI stall reports now record how long the last full memory cleanup took, to help find the short freezes every couple of minutes.

Version 2.50.2

Fix click-through overlay pauses

  • Play through harmless overlaysDiscord and other layered click-through overlays, plus Nexus's own click-through windows, no longer cause covering-window pauses. Nexus windows that take input still count as covering. Other covering windows still pause play, with all input safety checks unchanged.

Version 2.50.1

Fix taskbar pauses and repeated starts

  • Fewer unnecessary play pausesThe auto-hide taskbar edge and Nexus click-through pill no longer cause covering-window pauses. Windows covering the game still pause play, and all input safety checks remain in place.
  • Accept PC warnings oncePC warnings now appear in one styled dialog with setup details, Play anyway, Cancel and Re-check. Choosing Play anyway closes it and starts play only once.AI team cards now separate role names and model names with a clear colon instead of a question mark.

Version 2.50.0

Pick models by family and size

  • Clearer model choicesChoose a family, then a size and download type. Installed models and official download sizes appear together, with memory fit based on your PC scan and a confirmation for models too large to run.

Version 2.49.0

PC scan, model recommendations and too-weak-PC warnings

  • Know what your PC can runA silent local background scan records hardware and short installed-model speed tests on first launch and after hardware changes. Settings offers Re-check and cancellation. Nothing from the scan is sent online.
  • Review limits before playingModel suggestions read the PC profile. Plain warnings explain measured memory limits and missing speed or game-minimum measurements before Start. Play anyway records your choice and retains every existing safety check. Existing configured network roles remain available.

Version 2.48.0

Play engine for all Campaign games

  • A shared Campaign engineGame declarations cover all ten Campaign games and reuse existing safe play paths. Cookie Clicker keeps its working player; unfinished games clearly describe the setup still needed.
  • Work through stuck screensThe shared adapter loop checks Memory and guides, asks the Planner, permits only verified reversible recovery, and asks you when it cannot continue. Optional online recovery uses text only.
  • Models matched to each gameThe Games area recommends installed models using game needs, this PC's memory limits and recorded reply times. Use or keep your models and remember the choice per game.
  • Keep the same safety gatesSTOP, target checks, live arming and dry run stay in the existing dispatch path. Online games stay advice-only unless their existing opt-in is enabled.

Version 2.47.1

Practice test card turns green when ready

  • Clear workflow readinessPractice tests show a green check when the workflow is ready. Missing saved pictures get a gentle hint; red cards list wiring or validation problems that need fixing.

Version 2.47.0

Cleaner More options in Settings

  • Invalid release headings are ignored, planner recommendations stay distinct from saved choices, overlay alerts clear when focus leaves the game, and local benchmarks accept Qwen3's latest tag. CI enables Python crash traces and skips the memory layout check when Qt has no screen.
  • Probe times appear separately from reply averages; summaries wait for What's New, chat actions stay with assistant replies, and new workflow nodes stay in view. Tests now have CI time limits.
  • Review fixes keep thinking compatibility specific to each server, tolerate invalid load timings, validate release identifiers, share licence checks, show queued summaries after quiet hours, and bound workflow grid drawing. CI uses a runner temporary directory for pytest.
  • Clearer settings and model choicesImportant settings have their own cards, repeated controls are removed, and each AI role has a model picker showing installed sizes, memory fit and recommendations.Role cards identify their own model, update notices show only newer releases with matching notes, and session summaries appear once when play ends.Profile opens from an accessible round avatar beside the top-bar status pills; all profile tools remain available.Model cards, pickers and Anvil show the same saved model for each role and the memory it is using. Reply speed averages the last ten replies, with the time to load a model shown separately.Anvil messages keep their buttons and time in the same place, so moving your mouse over a message cannot shift the chat.You can turn Chat on or off in Settings. Sending while it is off offers Turn on and Cancel without losing your draft. Each role has a Think before replying option, off for Chat and Vision and on for Planner. Private thinking stays out of replies.The Play tab shows every top tab again in Full mode (#318).Workflow Studio's Map & key is back (#319).CodeRabbit fixes preserve chat drafts, queued summaries, role models, reply metrics and update notes; the overlay hides when the selected game is not visible and foreground (#321).Zooming in Workflow Studio stays on your mouse or the view centre, and dragging no longer jumps (#320).

Version 2.46.0

Play tab v4: One button to play

  • Picking or starting a game finds its window automatically, waits up to a minute after launch, and explains when you need to choose a window.
  • Start, pause and resumeOne large button controls play. Your first start checks the game without clicking, then turns on controls only when every check passes. Resume watches safely without clicking; press Start to turn controls on again. STOP stays close at hand.
  • See what happens nowThe game view and one clear activity feed sit together. A pause shows one reason and a Resume button. Move labels show whether the choice came from the Planner, Vision, a rule or a learned rule, when known.
  • A simpler view for everyoneSimple mode keeps the game, its controls and readable stats. Tall windows stack the cards, and missing game stats stay hidden.

Version 2.45.0

Workflow Studio new layout

  • More room for your workflowFind blocks in the folding sidebar, edit properties and practice beside the canvas, and use one compact toolbar. Tall windows put properties and practice below the canvas.Teach by showing opens from the toolbar. Examples appear on an empty canvas, with zoom and the map in the bottom corner.

Version 2.44.1

Game overlay shows again

  • Game overlay shows againOverlay appears over your gameFixed saved overlay profiles that could silently hide the game display. Nexus shows a ready pill while waiting for a game and follows the screen containing the game window's centre.

Version 2.44.0

Keep pages visible and browsing smooth

  • Minimise, maximise, restore and close buttons are back at the top right of the window.
  • Library, Developer and target selection pages stay visible when memories finish loading.
  • Workflow buttons keep working when blocks and wires change.
  • Browsing pauses less often, and startup logs keep a limited history.

Version 2.36.1

Smoother play and clearer pauses

  • AI cards show average reply speed from recent calls and live model memory use; learning advice no longer interrupts play.
  • Keep playing across two screensA visible game can keep playing while you use Nexus on another monitor. Play pauses if the game is covered, minimised, closed or mostly off-screen. Clicks stay inside the verified game window.
  • Know why play pausedPause notices, pictures and logs explain what stopped play. Resume starts in dry run, and simulated clicks clearly say no input was sent.
  • Steadier numbers and smoother MemoryBrief gaps keep the last readable number on display. Save checks allow several differing readings, and Memory loads in the background so the app stays responsive.
  • More useful log historyRepeated window-scan messages are limited and counted, with more space kept for recent logs.

Version 2.36.0

Clearer Memory and Learning tabs

  • See what Nexus remembersSearch memories, check their sources and confidence, and edit, pin or forget them.
  • Learning from real sessionsRecorded progress and screen areas appear when available, with a clear first step when nothing has been learned.

Version 2.35.0

Clearer Play and Simple view

  • See more of your gamePlay has a wider preview, real session time, queued moves and recent activity.Simple mode keeps the game and main controls together. Play shortcuts work only in the Nexus window.Continue shows your last played game and last visited page when available.

Version 2.34.0

Workflow Studio cards and practice preview

  • A clearer workflow workspaceBrowse wrapping block pieces, a canvas map and eight buildable starter workflows.Practice previews use available game readings and never send input.

Version 2.33.0

Clearer campaign, activity and profile

  • Progress you can followCampaign steps, session activity and your profile now use scrolling cards with clear next steps when empty.Numbers come from recorded results. Time saved appears only when it has been measured.Cards wrap as the window narrows while text and buttons keep the same size.

Version 2.32.0

Anvil puts chat first

  • More room for your conversationA slim chat list, clear reply bubbles and a larger reply box keep the conversation in focus.Reading permissions and rules sit in a panel you can hide. Every rule still needs your approval.

Version 2.31.0

Games library and clear first steps

  • Your games at a glanceCover cards show saved artwork, readiness and quick Play buttons.Select a game to see recorded play details and separate setup actions.An empty library offers one scan button, and cards wrap as the window narrows.

Version 2.30.0

Clearer top bar and view switch

  • Your session at a glanceUnderlined tabs, real session time and clear status pills give STOP its own space.
  • Choose Simple or FullYour saved view keeps Play simple or shows its extra cards. Text stays the same size when you resize the window.

Version 2.29.3

Clearer updates and AI on and off switches

  • Complete, easy to read titlesShort titles keep their meaningTitles use complete phrases that fit in two lines.
  • A different note on every tileEach note describes its own changeEvery tile has its own short note, with icons and text lined up from the top.
  • Turn each AI on or offChoose which helpers runSwitch Vision, Planner or Chat on or off beside Change. Your choice is saved, Off frees the model from memory, and each card explains what stops working.

Version 2.29.2

AI models: bars always show and every model has a speed

  • Model bars stay blueColours stay clear behind other windowsThe size and speed bars stay blue when another window covers Nexus. They used to follow the window's inactive colours.
  • Speed shown for every modelTimed replies or a quick speed testEvery model now shows a Speed row. Nexus uses the last timed reply, or runs one tiny test when the page opens. Until then it says Not timed yet and has a Test button.

Version 2.29.1

Bigger, more colourful What's new popup

  • More room for new featuresA larger popup on wide screensThe popup now fills about half the window on wide screens, up to 1920 pixels.
  • Clear text and colourful tilesEasy to read text and fixed icon sizesText and icons use fixed sizes that are easy to read, and each tile has its own colour.

Version 2.29.0

Clearer What's new popup

  • Short titles with real iconsClear titles with matching iconsEach What's new tile now shows one short title with an icon that matches the change. Full details stay in Settings.
  • Matches the new Settings lookA fresh look with glowing tilesThe popup has a header and glowing icon tiles, and every title uses the same text size.

Version 2.28.0

Settings: real model cards, PC tiles, gauges and backups

  • Clearer safety limitsProtect my PC now says Pause below or Pause above under each gauge.
  • Friendlier AI cardsEach AI shows a simple name, its status, size and speed.
  • This PC at a glanceHealth checks and hardware show as tiles, plus recent problems.
  • Backups and storage are easier to readSee your recent backups and what uses space.

Version 2.27.3

Games covers and dim fix, Memory and Anvil capture text

  • Game covers are backGames shows real covers again, and the page is no longer dimmed.
  • Memory rows show their namesEach memory shows its name and a short note.
  • No more empty chat bubblesAnvil only shows messages that have text.

Version 2.27.2

Heatmap clicks, export page names, faster Campaign

  • Click map records your clicksThe usage map now saves real clicks and skips window edges.
  • Log screenshots have the right namesEach Settings picture is named after the page it shows.
  • Campaign opens fasterCampaign no longer pauses while it reads your history.

Version 2.27.1

Nexus fills its window again

  • Nexus fills the whole windowNo black border after resizingThe app no longer shows up small in the middle with a black border after you maximise or resize it.

Version 2.27.0

New-look Settings

  • Settings has a fresh lookColoured cards and live PC gaugesEvery Settings page now has a coloured header, clear cards with icons, and live gauges for your PC and AI.
  • Updates has its own pageYour version and updates in one placeSee your version, how updates install and what's new, with no empty gap.
  • Less clutter in SettingsMore options when you need themEach page has a More options bar. Nothing was removed, and the STOP key stays at the top of Play & safety.
  • AI models fit your screenNothing cut off on wide screensThe AI models card is no longer cut off on wide or normal screens.

Version 2.26.0

Campaign and Profile follow the approved designs

  • Clearer Campaign and ProfileReal numbers, clearer stepsCampaign shows the ten game cards above the five passing steps, with test results and checkpoints alongside.Profile lines up weekly totals, play chart, games, PC and backup details with your rules and milestones.Missing results say Not yet; summaries use recorded data.

Version 2.25.0

Saved planner moves

  • Reuse saved game movesReuse plans for the same game screenReuse saved moves for the same game screen without asking AI again.Plan again when the screen changes, a move fails, or saved moves get old.Saved moves stay on this PC and can be cleared. Every move keeps the same safety checks.

Version 2.24.0

Learn from measured move results

  • Better moves from real resultsGood moves help choose the next moveRemembers which moves helped each game and uses those results when choosing moves.Shows a short result in the Developer tab. Unclear readings earn no score.

Version 2.23.1

Safer learning by watching

  • Watching handles missing readingsWatching pauses when readings failSkips unreadable frames and clicks when the game window changes size.Stops or pauses watching safely when a window, screen reader, or recording fails.

Version 2.23.0

Start Farmer Was Replaced from Play

  • Start Farmer Was ReplacedPick its window and press StartChoose its game window and press Start to begin a dry run without sending input.Unrecognised screens pause play. Screen setup and script writing still need a live check.

Version 2.22.0

Pages fit wide and normal screens

  • Everything fits your screenNothing cut off on wide monitorsSide panels on Play, Activity, Anvil and Campaign now grow with your window, so values and labels are no longer cut off with dots.
  • Easier to readBigger text that is easier to readSmall grey text is bigger, and long lines wrap instead of running off the edge.
  • Fewer empty gapsCharts fit the numbers they showCampaign cards, Profile and Learning charts are sized to their content, and the heatmap is bigger.
  • Settings tidied upClear menus and easier past updatesMenu items no longer overlap, the AI models panel no longer covers the page, and Past updates is easier to read.

Version 2.21.1

What's new and local AI start fixes

  • See the latest changesShort, clear titles after updatingSee recent improvements with short, clear titles after updating.
  • Local AI starts on its ownIncluded AI starts when Nexus opensNexus starts the AI included with your installed app, including when running from source, and updates its status when ready.

Version 2.21.0

Usage heatmap on your PC

  • See how you use the appSee where you spend time in NexusThe Developer tab shows where you click, which pages you visit, and time spent on each page.Reports stay on this PC and are included when you save a log bundle. Nothing is uploaded.Settings lets you turn recording off. Typed text and key presses are never recorded.

Version 2.20.0

Log fixes

  • Smoother starts and clear adviceClear advice when local AI is offBrings the approved game to the front and explains when local AI is off. Play can continue without AI.
  • Better readings and resultsClearer game readings and resultsImproves wide-window counter reading, avoids repeated practice buys in totals, and learns income gains despite occasional missing readings.
  • More responsive pagesFaster pages with fewer errorsReuses campaign history and fixes errors in the library and workflow editor.

Version 2.19.3

Local AI starts when Nexus runs from source

  • Local AI starts againNexus now finds the AI included with the installed app, so it no longer says the AI runtime is missing.
  • No false setup warningsThe setup popup no longer says the Visual C++ files are missing when they are not needed.
  • Close the setup popupAn X in the top-right corner closes the popup, the same as Continue without models.

Version 2.19.2

Cookie buys the best building and upgrades again

  • Better Cookie Clicker buysCompares all shop rows using current income and buys affordable upgrades before buildings.
  • Find the right shop rowReads the shop and upgrade tiles on wide windows and clicks inside the chosen row.

Version 2.19.1

Screenshots of Nexus work again

  • Screenshot Nexus againThe main window and game overlay appear in screenshots by default.
  • Choose to hide the overlaySettings can hide the overlay from screenshots and recordings. Nexus still masks it from its own game readings.

Version 2.19.0

One game selection and honest play status everywhere

  • Choose your game to playStart explains when a game needs a working player. Only Cookie Clicker has one today.
  • Separate Soda Dungeon gamesSoda Dungeon 2 has its own entry and needs setup.
  • Shared game readingsPlay, the overlay and Studio use the same screen readings and action results.

Version 2.18.3

Cookie Clicker price fixes

  • Clearer shop pricesUses fresh screen prices first and explains when a price is an estimate.
  • Faster shop reads after buyingKeeps reads for unchanged rows while checking prices affected by a buy.

Version 2.18.2

No more short freezes while idle

  • No more short freezes
  • The app no longer pauses for a few seconds now and then while it sits idle.

Version 2.18.1

Cookie Clicker buys upgrades and learns from buys

  • Smarter Cookie Clicker buying
  • Buys upgrades and cheaper buildings while saving, and never waits more than two minutes for one item.
  • Uses x10 and x100 when it knows the price, and explains in the log what it is saving for and how long it will take.
  • Learns what each buy really earns by watching longer, and reads the shop faster.

Version 2.18.0

Local AI server support and log tidy-up

  • Choose your local AI server
  • Use LM Studio, llama.cpp or vLLM for chat and pictures, with a connection check and model list in Settings.
  • Keep just the last session's logs when starting the app; pause pictures stay available.

Version 2.17.0

Studio and Play fixes: drag, buying, live switch, honest results, any-game info panel

  • Hold and drag keeps the button held and releases it when stopped.
  • Buying uses no budget limit unless you set one; blocked steps report a failed run.
  • Real controls need a separately armed session; missing planner answers wait for an answer.
  • Game readings stay unknown when unreadable, and unfinished games show Setup needed.
  • Waiting can be stopped, and the safety tour uses plain words.

Version 2.16.1

Safety stuck keys after STOP, real-input switch, emergency hotkey checks

  • STOP releases keys and mouse buttons even when a press is still finishing.
  • Turning off real controls prevents further moves and presses.
  • Tasks stop if the emergency shortcut stops working, including scheduled tasks.

Version 2.16.0

New Teach in Workflow Studio lets you choose an open game window, record your own steps, remove steps, describe a goal and open the screen-checked draft on the canvas. Recording only observes; nothing runs until you use the Studio controls. Studio cards now include inline editors and named coloured group frames; the extra properties panel offers named readings, typed numbers with units, screen-area and spot selection, input choices and configured card sentences. Studio area previews now read the live picture, picker labels are clear, Heal has one spot picker, and Compare explains its check.

  • Teach panel in Studio
  • Friendly inline block inputs
  • Picked areas use plain card hints; the Guide has its own space. Older blocks gain typed area, time, condition, curve, colour and choice editors.

Version 2.15.2

Background play works in more games, and Nexus tells you up front when it can't

  • More reliable background clicks
  • Check background play before live actions
  • Normal content rows no longer look like popups; Nexus overlays stay out of capture, and annotated pictures explain pauses and Live refusals.

Version 2.15.1

Fixed Nexus no longer crashes when it restarts after an update, and What's new shows short, readable items.

  • Smoother restarts after updates
  • Clearer update highlights

Version 2.15.0

New Eleven per-game overlay presets show relevant read values, Smart event alerts and recommended picks with a short reason. Unknown games keep the generic overlay. Overlays are display-only; review approvals on Play.

  • Game-specific overlays
  • Smart tips for each game

Version 2.14.0

Better Workflow Studio has a larger canvas, colour-matched wires, ready-wired examples, a live practice test and a five-step guide to help you fix missing connections. The bottom status bar is gone from every page, and you can resize the window from any edge or corner or use the new full-screen button beside Close. Update settings now live on the update card, so the separate Updates page is gone. Send logs pictures are now full size and stored once, and the Model servers box in AI models no longer overlaps. Background mode and Mouse-safe mode are now one switch, Play in background, that never moves your mouse. The Play tab now offers Use <game> when a known game is open, with Choose game window as the main button. Teach this game is no longer on the Play tab. The Dry run / Live switch is now big and next to Start, asks once before going live, and shows a red LIVE badge.

  • Bigger Workflow Studio
  • Resize and full-screen window
  • Update settings are easier to find
  • Clearer pictures in shared logs
  • Tidier AI settings
  • Play without moving your mouse
  • Choose your game more easily
  • Clearer controls before you start

New New games get a local overlay setup preview with confirmed HUD boxes you can move or remove, alerts based on read values, and per-game learning. Smart mode shows a corner badge, expands for events, then folds away; Settings also offers Always on and Alerts only.

  • Overlay sets itself up
  • Choose when your overlay appears

Fixed Cookie Clicker buys buildings again under popups and overlays, ignores unreadable store names, and ranks guide picks by payback.

  • Cookie Clicker buys work again

New Developer tab shows live logs, model timings, screen readings and decision traces, with local diagnostics, session replay and live tuning while safety controls stay locked.

  • Developer tab shows live logs

New Optional "Approve the first new move" setting pauses each new kind of move per game for your Approve or Skip on Play.

  • Approve new moves before playing

New Game-agnostic overlay over the game window with idle, strategy and combat layouts, real session values, STOP hint and Live/Dry run badge, toggle and layout override in Settings, plus an opt-in Allow AI play in online games switch (off by default).

  • See game progress while playing
  • Choose whether online games allow play

New quiet hours and sound toggles, mini mode with STOP, and session insight charts and summaries from real data.

  • Choose quiet hours and sounds
  • Smaller window while you play
  • See your session progress

Fixed Frozen counters trigger fresh reads, saved ownership corrects stale store prices, full store scans refresh regularly, and unconfirmed buys clear cached readings. Cookie production reaches value and bulk purchase planning. Blank counts retain the last good value, missing store prices use saved ownership and game rules, and background input needs repeated readable evidence before mouse-safe play stops with a visible explanation.

  • More reliable Cookie Clicker play

Better What's new, Activity, Anvil and Settings match the approved mockups with real data.

  • Fresh look across Nexus

New Anvil turns chat instructions into rule cards you can accept or edit, and can answer questions about your game screen without touching it.

  • Turn chat into game rules
  • Ask questions about your game

Fixed Games, Learning and Campaign use real saved progress, scanned PDF guides support local OCR, and screen regions are suggested from any game.

Fixed Memory shows measured yields, game-file comparisons and recorded decisions, with honest verification and editable display overrides.

Fixed Your Profile page now shows your real play time, sessions, weekly chart, games, backups and milestones, and the right screen size and refresh rate.

Fixed Cookie Clicker chooses better-value buildings without waiting for routine AI advice, uses bulk buys when they remain good value, reuses store readings, and allows for cookies earned between save and screen readings. Fixes shifted building yields, stalled buying, frozen cookie counts and invalid CPS readings; Watch skips closed windows gracefully.

Better Send logs includes pictures of every main Nexus tab and Settings page, restores your view afterwards, and skips pictures while you play.

New Screen Map lets you mark the parts of a game screen to click, read, ignore or never touch, and checks your map before you play

Better Session logs make it easier to understand what happened during play

Better Nexus uses the Cookie Clicker guide and your cookie count to plan better buys

Fixed Workflow Studio blocks connect properly, the canvas moves smoothly, and the side panel tabs fit on smaller windows

Better A clearer Play dashboard shows your game, goals, and AI status together

Fixed Thin rows and text near the bottom of Cookie Clicker no longer look like menus

New Choose from more planning, chat, and screen-reading models

Fixed Fixed freezes, and Reset STOP now works every time

New Use LM Studio, llama.cpp or vLLM model servers, not just Ollama, chosen per job in Settings

Better Anvil chat is one clean column, with replies appearing as they are written

Fixed Nexus keeps track of any key or mouse button it is holding until it is sure it has been let go

Fixed Nexus checks STOP again right before it sends any input in the background

Better Clearer memory budget bars help you leave room for other apps

Better Memory opens as an easy list you can search and filter, with the sphere view as an option

New New Play controls with a clear status at the top

Better Smoother screen reading, so the app no longer stutters while it watches

Fixed Achievement popups no longer stop play

New Scan game files: Nexus can read your Cookie Clicker save to plan better buys

Better Workflow Studio is easier to use, with visible delete buttons, Undo, help and a short first-run guide

Better Play tells you when it is waiting for you to click the game window, and explains what Dry run means

Better Cookie Clicker play is steadier: Nexus finds the main screen reliably, reads prices more carefully and checks each buy went through

New A tray icon with Start, Pause and STOP, a status badge you can click through, a Pause hotkey, and a Send logs button

New Smarter play with danger, heal and retreat rules, learning by watching you, and side-by-side strategy tests

Fixed The game queue no longer stops or wipes a game that is already playing when you change settings or press Start again

Fixed Muted approval and safety steps in Workflow Studio still ask or check before anything runs, and STOP inside a custom step ends the whole run

Better Every game now runs through one shared play loop that waits until it is sure which screen it is on

Better Learning plans are refreshed on a steady schedule and change course when a plan is not working

New Performance shows GPU use on AMD and other graphics cards, and says unavailable instead of guessing

New Early groundwork (skeleton only, not playable yet) for Risk vs AI, Endless Space and Aim Lab

New The Farmer Was Replaced is supported: Nexus writes and runs farm scripts, reads errors and fixes its mistakes

Fixed Fixed several display and Watch issues, and game save files are now read in a safer way

New Training campaigns take a game through stages step by step, saving progress and asking your approval for each game

Fixed Nexus now learns from a move that ends the game, instead of forgetting it while the screen changes

Fixed Training campaigns refuse to start when STOP can't be read, launch only the game you approved, and won't count a test the AI already practised on

Fixed Cookie Clicker now finds store rows from visible text, keeps prices attached to the right row, asks vision to read unclear names, and can buy an affordable readable row even when its name is unknown.

Fixed Workflow Studio keeps missing numbers unknown and checks updated saved totals before allowing steps to run.

Better Cookie Clicker uses the user's guide and scanned building information when choosing buys, keeps affordable upgrades in its plans, shows store counts in Detection, and places the next-move marker correctly on wide or tall previews.

Better Learned rules show which ones are unused or stale, notice when a game updates, and use your game glossary

New Ask "Why did it do that?" while playing, get safety checks before Start, undo Forget, and turn on Low power

Fixed Cookie Clicker no longer lets a store row with an unreadable name beat a building whose value it knows; it only buys unnamed rows when nothing better is readable.

Better Campaign now shows the ten-game plan, recorded test evidence and checkpoints. Profile and Activity show clearer recorded progress, Anvil keeps separate chats with controls for what it can read, and Settings has separate sections, picture privacy, automatic updates and a ten-minute idle option. Missing measurements say unknown, and STOP and the input safety checks stay in place. Also new: Settings shows an Update now button on the Updates card when an update is ready, the Updates page lists the latest changes when an update has no notes, and the What's new popup shows the 8 newest real changes.

Fixed The What's new popup shows the latest changes in one scrolling list. Each card grows to fit its text, so nothing overlaps or gets cut off.

Fixed Cookie Clicker can buy buildings when store text cannot be read, using building prices and owned counts. Store reading recovers from a missed heading and logs its image size.

Better Nexus 2.8.0 brings learned-rule extras, Why did it do that?, safety checks before Start, undo for Forget and Low power